Ep 34: Top Faves with Dave goes digital
https://soundcloud.com/user-989538417/ep-34-top-faves-with-dave-goes-digital
Dave Tubbs, Nick Nerthery and I talk about military-themed video games.
Join the conversation at https://theveteranwargamer.blogspot.com, email theveteranwargamer@gmail.com, Twitter @veteranwargamer
Follow Dave on Twitter! @FrmrSldrFgtPlyr
Try Audible for your free audiobook credit by going to http://audibletrial.com/tvwg
New Segment - Stump Jay! Dave's attempt to stump Jay took 308 milliseconds to solve.
Maori Wars Empress Miniatures - http://www.empressminiatures.com/page11.htm
Emu Wars Eureka Miniatures - http://www.eurekamin.com.au/product_info.php?cPath=131&products_id=13353
SCW Empress - http://www.empressminiatures.com/page9.htm
Top Faves
Myth: The Fallen Lords - http://projectmagma.net/what/
Gog - https://www.gog.com/
Wolfenstein 3D - http://3d.wolfenstein.com/game_NA.php
Starcraft: Brood War - https://starcraft.com/en-us/
War Thunder - https://warthunder.com/en
Wolfpack - https://www.emuparadise.me/Abandonware_Games/WolfPack_(1990)(NovaLogic)/95670
UBoot Kickstarter - https://www.kickstarter.com/projects/phalanxgames/uboot-the-board-game
Captain Sonar - https://www.asmodee.us/en/games/captain-sonar/
Red November - https://www.fantasyflightgames.com/en/products/red-november/
Close Combat: A Bridge Too Far - https://www.gog.com/promo/20180206_launch_promo_close_combat
Ghost Recon: Advanced Warfighter - https://www.gamestop.com/xbox-360/games/ghost-recon-advanced-warfighter/39276
Axis & Allies CD - http://www.harrisgamedesign.com/phpBB3/viewtopic.php?t=2268
Company of Heroes - http://www.companyofheroes.com/
Dawn of War - https://www.dawnofwar.com/
Halo - https://www.halowaypoint.com/en-us
Halo Fleet Battles - https://boardgamegeek.com/boardgame/176936/halo-fleet-battles-fall-reach
Diplomacy Play By Email - http://www.playdiplomacy.com/
Junta - https://www.alderacsite.com/junta/
Call of Duty: World at War - http://store.steampowered.com/app/10090/Call_of_Duty_World_at_War/
Total War - https://www.totalwar.com/
Brothers In Arms: Hell's Highway - http://store.steampowered.com/app/15390/Brothers_in_Arms_Hells_Highway/
Nick's Article - http://www.offdutygamers.com/2010/01/brothers-in-arms-hell%E2%80%99s-highway-good-enough-to-be-a-training-aid/
Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.
Tuesday, September 22, 2020
Monday, September 21, 2020
UCLan Games Student Enters Rookies Competition 2019
Peter Dimitrov has entered two 3D environments into the @TheRookiesCO competition. One depicts feudal Japan, the other one is a cyberpunk theme. Check out the work and give it a high five!
We are also proud to announce that Peter has had his 3D environment work included in Epic Games Unreal Engine Student Showcase Reel 2019! Congratulations Peter.
Not only that but Peter is also our winner of the LancsArtFestival 2019 Degree Show Award for Games Design!
Not only that but Peter is also our winner of the LancsArtFestival 2019 Degree Show Award for Games Design!
Saturday, September 12, 2020
Tobu Tobu Girl, The First 100% Libre Game Boy Game, Is Getting A New Deluxe Edition
I've been holding on for too long to report this one, but now it seems to be the right time. Tobu Tobu Girl is a wonderful thing. Developed by the nice folks at Tangram Games (who previously brought us the equally libre titles Mr. Rescue and Duck Marines), this arcade platformer is very likely the first Game Boy title to be developed in a 100% libre environment, and that goes for both code and assets.
Originally released in 2017, the game was published as a Game Boy rom made available gratis, and it also got a limited physical cartridge release after a successful Kickstarter campaign.
Now, following yet another Kickstarter, the developers are back with a deluxe version, boasting Gameboy Color and Super Gameboy support, and a previously unincluded survival mode. A new batch of physical copies for the deluxe version are also already available for preorder, and the new rom will be once again distributed gratis to the public sometime in July.
The game's pixel art is simple, yet charming. |
As for the game itself, do not be eluded by its cute appearance: Tobu Tobu Girl is not for the faint of heart! The game requires quick thinking and lightning fast reflexes. Players missing a single landing spot will meet immediate failure and taken back to the beginning of the level.
Quality-wise the game's controls are sharp, responsive and intuitive. The graphics are simple, but crafted with love, and the chiptune soundtrack, created by Potato-tan, is delightfully fitting.
So for now, while waiting for the deluxe release, you can still download and enjoy the regular Game Boy version here. As expected, you need a Game Boy emulator to play it. Don't forget to leave a word of appreciation to the creators for loving and supporting Free Software!
Code license: MIT
Assets License: CC-BY 4.0
This post was retrieved from freegamer.blogspot.com.
Playing Some Guild Ball
Once our local Scrum (month long Steamroller) has finished, I kind of got sucked into Guild Ball again. This is a fairly odd development, partially because I haven't played the game in roughly 7 months. Back in July of last year I had to stop all miniature gaming to help my wife through the end of the pregnancy and then birth of my youngest daughter, but before that happened I was a bit upset at the way Guild Ball was played because of how imbalanced things were.
Of course when I stopped gaming, Steamforged released an Errata in July that largely fixed a lot of the problems, and while I was raring to get back into Trolls as soon as I could start gaming again, a few things pulled me into playing Guild Ball and I've really been loving the game all over again. I figure I'll go through what that was, as well as some of the things I really like about the game in general.
Pulling Me Back In
During the same month of our Warmachine Scrum, a Guild Ball Scrum was also being run, with some playing in both games. This was handled as promotional event that would allow players who played to get a Lucky model. Since my first team was Brewers and my friend Brian has no intention of playing Masons or Brewers, he was kind enough to give me the model.
Lucky is my first PVC model and Steamforged is making all new teams come in very cheap $50 boxes with 6 PVC models that require no assembly, plus some extra terrain. They also recently changed the Official Play Document to say that you can now use unpainted PVC models in their tournaments. While I'm pretty good at modeling, it's not really my favorite thing to do, so this kind of setup seems great to me, it's also a great value for starting a new guild.
Another old friend of mine, Kevin plays mini games off and on, but he's not a modeler or painter, so this PVC setup is perfect for him. After talking about it and him watching us play at the local shop Kevin ended up buying the Kick Off set which has to be one of the best values in miniature gaming at the moment.
Since he was free to come over on Friday's when my wife would get a girls night out, I could strap my youngest to my chest, have my oldest help roll dice, and get some extra games in each week! I effectively became Kevin's unofficial Pundit, teaching him the game.
Please note, I'm extremely rusty here - many mistakes were made.
Since then, I've been playing some Brewers, Engineers, and I've purchased the last few models to flesh out my Union - getting something akin to Guild A.D.D.
Hobby
One of the nicest thing about Guild Ball is the fact that it's a small model count game that has as much intensity as larger miniature games. Small model counts plus the fact that you're really only ever painting a model once (ie. no units with duplicate models), it's so easy to get a fully painted force. This has triggered a kind of OCD for me to immediately paint my Guild Ball models within a few days of purchase.
I'm not a good painter by a long shot, but I truly enjoy playing with fully painted forces, and that's hardly ever the case when I play Warmachine (or when I played 40k or Fantasy). As such, I really like how achievable it is to play fully painted in Guild Ball.
The game is also nice that you are encouraged to build an optional goal post for your teams that can let you flex your hobby muscles if you wanted. I was excited to finally use my old Bugman's model from Warhammer Fantasy, mostly because it enabled me to put a beautiful Dwarf model I love on the table and actually have it be fun (Dwarfs were miserable to play with and against back in Fantasy). He makes a great Brewers goal post.
My Guilds
The game is also sort of dangerous since it's really not expensive to get into a guild at all, and that was back when everything was metal and starters only came with 3 models. I started with Brewers with a few Union models added slowly over time, then got a very different team in Engineers to play a more goal scoring game, and then it was "only two more models" (Captain and Mascot) to make a fledgling Union team.
Coming back into the game in the last month, I elected to buy the last few models I wanted to flesh out my Union with Grace and Benediction and getting a captain I'm very excited to play in Blackheart. Since Brewers are more of a Take-Out team, and Engineers a more Goal-Scoring Football team, the prospect of playing an all 2" Melee team lead by Blackheart that can adapt to whichever game plan I want, but easily do 2 Goals - 2 Take Outs to win is very appealing to me.
As it is, every model I own besides Lucky is metal, and after assembling the new Grace and Benediction models, I really am looking forward to when I can just buy PVC models from here on out.
Gaming Nirvana
Out of all the options I have to play with in Guild Ball at the moment, I'm spoiled for choice and I'm liking the way things are going. Apparently the game still has some balance issues with Thresher and Farmers, and Corsair Fishermen are still a bugbear in the meta - but supposedly an errata is coming soon. I've not played against either of those things yet though, and I'm not good enough to expect to win against competitive players so I just look forward to playing and learning in the near term.
Plus with my Hooch Hauler finally arriving, and with two local players getting the new God Tear early access/beta set, I've got a LOT of really interesting gaming time coming up in the weeks and months ahead.
I hope to put up some more content for each of the games I'm playing shortly.
Of course when I stopped gaming, Steamforged released an Errata in July that largely fixed a lot of the problems, and while I was raring to get back into Trolls as soon as I could start gaming again, a few things pulled me into playing Guild Ball and I've really been loving the game all over again. I figure I'll go through what that was, as well as some of the things I really like about the game in general.
Pulling Me Back In
During the same month of our Warmachine Scrum, a Guild Ball Scrum was also being run, with some playing in both games. This was handled as promotional event that would allow players who played to get a Lucky model. Since my first team was Brewers and my friend Brian has no intention of playing Masons or Brewers, he was kind enough to give me the model.
Lucky is my first PVC model and Steamforged is making all new teams come in very cheap $50 boxes with 6 PVC models that require no assembly, plus some extra terrain. They also recently changed the Official Play Document to say that you can now use unpainted PVC models in their tournaments. While I'm pretty good at modeling, it's not really my favorite thing to do, so this kind of setup seems great to me, it's also a great value for starting a new guild.
Another old friend of mine, Kevin plays mini games off and on, but he's not a modeler or painter, so this PVC setup is perfect for him. After talking about it and him watching us play at the local shop Kevin ended up buying the Kick Off set which has to be one of the best values in miniature gaming at the moment.
Since he was free to come over on Friday's when my wife would get a girls night out, I could strap my youngest to my chest, have my oldest help roll dice, and get some extra games in each week! I effectively became Kevin's unofficial Pundit, teaching him the game.
Since I already played Brewers and they're considered a lower tier team, myself and others recommended Kevin start with the Kick Off Masons, which is actually quite a strong team.
Since then I've basically spent the last three weeks playing only Guild Ball with my gaming night out and then again on Friday's while my wife has her girls night out. I've gotten double the games in for nearly a month now!
I'm actually good friends with Paul who runs the My Life With Dice YouTube Channel and you can see me play my first game of Pin Vice ever, and my first engineers game in 6+ Months:
Please note, I'm extremely rusty here - many mistakes were made.
Since then, I've been playing some Brewers, Engineers, and I've purchased the last few models to flesh out my Union - getting something akin to Guild A.D.D.
Hobby
One of the nicest thing about Guild Ball is the fact that it's a small model count game that has as much intensity as larger miniature games. Small model counts plus the fact that you're really only ever painting a model once (ie. no units with duplicate models), it's so easy to get a fully painted force. This has triggered a kind of OCD for me to immediately paint my Guild Ball models within a few days of purchase.
I'm not a good painter by a long shot, but I truly enjoy playing with fully painted forces, and that's hardly ever the case when I play Warmachine (or when I played 40k or Fantasy). As such, I really like how achievable it is to play fully painted in Guild Ball.
The game is also nice that you are encouraged to build an optional goal post for your teams that can let you flex your hobby muscles if you wanted. I was excited to finally use my old Bugman's model from Warhammer Fantasy, mostly because it enabled me to put a beautiful Dwarf model I love on the table and actually have it be fun (Dwarfs were miserable to play with and against back in Fantasy). He makes a great Brewers goal post.
My Guilds
The game is also sort of dangerous since it's really not expensive to get into a guild at all, and that was back when everything was metal and starters only came with 3 models. I started with Brewers with a few Union models added slowly over time, then got a very different team in Engineers to play a more goal scoring game, and then it was "only two more models" (Captain and Mascot) to make a fledgling Union team.
Coming back into the game in the last month, I elected to buy the last few models I wanted to flesh out my Union with Grace and Benediction and getting a captain I'm very excited to play in Blackheart. Since Brewers are more of a Take-Out team, and Engineers a more Goal-Scoring Football team, the prospect of playing an all 2" Melee team lead by Blackheart that can adapt to whichever game plan I want, but easily do 2 Goals - 2 Take Outs to win is very appealing to me.
Brewers |
Engineers |
Union |
Gaming Nirvana
Out of all the options I have to play with in Guild Ball at the moment, I'm spoiled for choice and I'm liking the way things are going. Apparently the game still has some balance issues with Thresher and Farmers, and Corsair Fishermen are still a bugbear in the meta - but supposedly an errata is coming soon. I've not played against either of those things yet though, and I'm not good enough to expect to win against competitive players so I just look forward to playing and learning in the near term.
Plus with my Hooch Hauler finally arriving, and with two local players getting the new God Tear early access/beta set, I've got a LOT of really interesting gaming time coming up in the weeks and months ahead.
I hope to put up some more content for each of the games I'm playing shortly.
Friday, September 4, 2020
Mortal Kombat 11 | Release Date, Trailer Revealed
Mortal Kombat 11 | Release Date, Trailer Revealed
Mortal Kombat has been one of the most popular fighters game in the world for decades.
NetherRealm Studios announced Mortal Kombat 11 to the world in an official revealed trailer at The Game Awards 2018. The trailer featured a bit of new look for the series. Mortal Kombat series co-creator Ed Boon revealed the first trailer for his new game today, showing a shocking, bloody battle between Raiden and Scorpion. And after that another Scorpion. The trailer guaranteed a full reveal of the game in January.
Mortal Kombat 11 will release on 23 April 2019 for multiple platforms including PC, PS4, Xbox One, Switch.
As you can most likely guess after watching, the trailer for Mortal Kombat 11 was typically bloodier. With heads being removed from bodies and blood flowing freely. Also, the trailer seems to feature just how detailed the brutality zoom-ins will be in the new game.
There were also multiple Scorpions. While the first one got taken out by Raiden, the second transformed into a being of fire and flew through Raiden, decimating him. It is unclear what the presence of two Scorpion implies yet, but it could be possible that Mortal Kombat 11 has something multi-universe sort of thing going on.
The trailer ended on a rendition of Shao Kahn waiting on a throne, imploring consumers to preorder the title so as to get Shao Kahn and beta access to the new game. Preorders for both console and PC start on December 7, 2018, Although there's no word on when the game's beta access period will start.
More more updates, stay in touch with the "Pro-BrosArena"
Also Read: Upcoming Games Of 2019 | Confirmed Release Dates | PS4, Xbox One, PC
Monday, August 31, 2020
What Is Cybercrime? What Are The Types Of Cybercrime? What Is Cyberlaw In India?
What is cyber crime?
Cybercrime is the use of computers & networks to perform illegal activities such as spreading viruses,online bullying,performing unauthorized electronic fund transfers etc. Most cyber crimes are committed through the internet.
Some cyber crime also be carried out using mobile phones via Sms and online chatting applications.
TYPES OF CYBERCRIME
The following list presents the common types of cybercrimes-
1-Computer Fraud-Intential deception for personal gain via the use of computer system.
2-Privacy Violations-Exposing personal information such as email addresses,phone numbers,account details etc, on social media,websites,etc.
3-Identity theft-Stealing personal information from somebody and impersonating that person.
4-Sharing copyright files/information-This involves distributing copyright protected files such as eBooks and computer program etc.
5-Electronic funds transfer-This involves gaining an unauthorized access to bank computer networks and making illegal funds transferring.
6-Electronic money laundering-This involves the use of the computer to launder money.
7-Atm fraud-This involves intercepting ATM card details such as account numbers and PIN numbers.These details are then used to withdraw funds from the intercepted accounts.
8-Denial of service attack-This involves the use of computers in multiple locations to attack servers with a view of shutting them down.
9-Spam:sending unauthorized emails.
These emails usually contain advertisements.
CYBER LAW
Under The Information Technology Act,2000
CHAPTER XI-OFFENCES-66. Hacking with computer system.
1-whoever with the Intent to cause or knowing that he is likely to cause Wrongfull Loss or Damage to the public or any person Destroys or Deletes or Alter any Information Residing in computer Resource or diminishes its value or utility or affects it injuriously by any means, commits hack.
2-whoever commits hacking shell be punished with imprisonment up to three years, or with fine which may extend up to two lakh rupees,or with both.
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Sunday, August 30, 2020
Vulcan DoS Vs Akamai
In the past I had to do several DoS security audits, with mĂșltiples types of tests and intensities. Sometimes several DDoS protections were present like Akamai for static content, and Arbor for absorb part of the bandwith.
One consideration for the DoS/DDoS tools is that probably it will loss the control of the attacker host, and the tool at least has to be able to stop automatically with a timeout, but can also implement remote response checks.
In order to size the minimum mbps needed to flood a service or to retard the response in a significant amount of time, the attacker hosts need a bandwith limiter, that increments in a logarithmic way up to a limit agreed with the customer/isp/cpd.
There are DoS tools that doesn't have this timeouts, and bandwith limit based on mbps, for that reason I have to implement a LD_PRELOAD based solution: bwcontrol
Although there are several good tools for stressing web servers and web aplications like apache ab, or other common tools used for pen-testing, but I also wrote a fast web flooder in c++ named wflood.
As expected the most effective for taking down the web server are the slow-loris, slow-read and derivatives, few host were needed to DoS an online banking.
Remote attacks to database and highly dynamic web content were discarded, that could be impacted for sure.
I did another tool in c++ for crafting massive tcp/udp/ip malformed packets, that impacted sometimes on load balancers and firewalls, it was vulcan, it freezed even the firewall client software.
The funny thing was that the common attacks against Akamai hosts, where ineffective, and so does the slow-loris family of attacks, because are common, and the Akamai nginx webservers are well tunned. But when tried vulcan, few intensity was enough to crash Akamai hosts.
Another attack vector for static sites was trying to locate the IP of the customer instead of Akamai, if the customer doesn't use the Akamai Shadow service, it's possible to perform a HTTP Host header scan, and direct the attack to that host bypassing Akamai.
And what about Arbor protection? is good for reducing the flood but there are other kind of attacks, and this protection use to be disabled by default and in local holidays can be a mess.
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OWASP ZAP RELEASES V2.8.0 WITH THE HEADS UP DISPLAY
OWASP ZAP RELEASES V2.8.0 WITH THE HEADS UP DISPLAY
Heads Up Display simplifies and improves vulnerability testing for developers
London, England, 20 June 2019. OWASP™ ZAP (Open Web Application Security Project™ Zed Attack Proxy) has released a new version of its leading ZAP Project which now includes an innovative Heads Up Display (HUD) bringing security information and functionality right into the browser. Now software developers can interactively test the reliability and security of their applications in real time while controlling a wide variety of features designed to test the quality of their software.
ZAP is a free, easy to use integrated penetration testing tool. With the addition of the Heads Up Display, ZAP can be used by security professionals and developers of all skill levels to quickly and more easily find security vulnerabilities in their applications. Given the unique and integrated design of the Heads Up Display, developers and functional testers who might be new to security testing will find ZAP an indispensable tool to build secure software.
The latest version of ZAP can be downloaded from https://www.owasp.org/index. php/ZAP The full release notes are available at https://github.com/zaproxy/ zap-core-help/wiki/ HelpReleases2_8_0.
In addition to being the most popular free and open source security tools available, ZAP is also one of the most active with hundreds of volunteers around the globe continually improving and enhancing its features. ZAP provides automated scanners as well as a set of tools that allows new users and security professionals to manually identify security vulnerabilities. ZAP has also been translated into over 25 languages including French, Italian, Dutch, Turkish and Chinese.
Simon Bennetts, OWASP ZAP Project Leader commented: "This is a really important release for the project team and developers who want to build great and secure applications. The HUD is a completely new interface for ZAP and one that is unique in the industry. It shows that open source projects continue to create high-quality, new and exciting tools that deliver real value to the market - and at no cost to users."
"ZAP is the Foundation's most popular software tool," said Mike McCamon interim executive director of the OWASP Foundation. McCamon continued, "For nearly two decades OWASP continues to be a great destination for innovators to host, develop, and release software that will secure the web. Simon and the entire ZAP community deserves great recognition for their continued devotion to open source excellence."
For further information please contact:
Simon Bennetts, OWASP ZAP Project Leader: simon.bennetts@owasp.org or Mike McCamon, Interim Executive Director, mike.mccamon@owasp.com
Heads Up Display simplifies and improves vulnerability testing for developers
London, England, 20 June 2019. OWASP™ ZAP (Open Web Application Security Project™ Zed Attack Proxy) has released a new version of its leading ZAP Project which now includes an innovative Heads Up Display (HUD) bringing security information and functionality right into the browser. Now software developers can interactively test the reliability and security of their applications in real time while controlling a wide variety of features designed to test the quality of their software.
ZAP is a free, easy to use integrated penetration testing tool. With the addition of the Heads Up Display, ZAP can be used by security professionals and developers of all skill levels to quickly and more easily find security vulnerabilities in their applications. Given the unique and integrated design of the Heads Up Display, developers and functional testers who might be new to security testing will find ZAP an indispensable tool to build secure software.
The latest version of ZAP can be downloaded from https://www.owasp.org/index.
In addition to being the most popular free and open source security tools available, ZAP is also one of the most active with hundreds of volunteers around the globe continually improving and enhancing its features. ZAP provides automated scanners as well as a set of tools that allows new users and security professionals to manually identify security vulnerabilities. ZAP has also been translated into over 25 languages including French, Italian, Dutch, Turkish and Chinese.
Simon Bennetts, OWASP ZAP Project Leader commented: "This is a really important release for the project team and developers who want to build great and secure applications. The HUD is a completely new interface for ZAP and one that is unique in the industry. It shows that open source projects continue to create high-quality, new and exciting tools that deliver real value to the market - and at no cost to users."
"ZAP is the Foundation's most popular software tool," said Mike McCamon interim executive director of the OWASP Foundation. McCamon continued, "For nearly two decades OWASP continues to be a great destination for innovators to host, develop, and release software that will secure the web. Simon and the entire ZAP community deserves great recognition for their continued devotion to open source excellence."
For further information please contact:
Simon Bennetts, OWASP ZAP Project Leader: simon.bennetts@owasp.org or Mike McCamon, Interim Executive Director, mike.mccamon@owasp.com
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